A Legend's Legacy: The War Reincarnated is the first expansion for A Legend's Legacy.
Things associated with it, such as new content will use both the cannotfindIcon.Image and this color for things such as new skills, talents, and levels.
|A Legend's Legacy: The War Reincarnated|
Nick and the R.B.
A Legend's Legacy: The War Reincarnated, is the first expansion for A Legend's Legacy, which was first announced at LegendsCon and released. The main features of the expansion include an increase in the level cap and skill cap from 100 to 110, the addition of a new continent, and many new instances, raids, monsters, and quests to encounter. The expansion also features many "down-time" minigames, for use for players in Outhria and in the new continent.
Release[edit | edit source]
Lore[edit | edit source]
After the events of Omegaheim in Patch X-10 in the original A Legend's Legacy, a few months later a giant rupture of time and space occurred.
Grimmok and OMNI, two of the most evil masterminds the world of Outhria has ever known, have retrieved one of the Paradox Orbs from Godvault. After losing the Maelstrom War, and failed to destroy Outhrend with their creation, Endnarok, they used the power of the Paradox Orb to reverse time and space to back to the time when the Maelstrom War happened. This change returned the continent of ? back to the world stream, and many enemies have been brought back. However, in Outhria, everything stays the same, in the other world where the continent of ? is, has not.
Players and groups must fight their way, defeating all the warlords of the Maelstrom War, and merge their defeats with Outhria's future timeline, to preserve it and prevent the world becoming a shift-lapse. The expansion will eventually end when Grimmok and OMNI use one final creation of theirs to halt the advance, while they, as an option, can be defeated.
Character and Skill Changes[edit | edit source]
Each character class in the game has new abilities (2-3) to level 110. In addition, they can spend more points in talents. Skills as well have ranked up to 110, but this adds a plenty to each skill, namely Crafting. Some race racial abilities have been tweaked as well.
- New mechanics include Amplification, a stat mechanic used on weapons, which can make their stats up to a TWR equivalent. For example, legendary weapons are 70 in vanilla, and 80 in TWR. The stats may be raised to it, making it a 80 weapon. Godlies are 85-95 and so forth.
- In order to enter five-mans in TWR, one must be Level 90, and in order to enter raids, they must be level 95. As for X instances, they must be Level 110.
New Areas[edit | edit source]
New Instances and Raids[edit | edit source]
TWR has opened doors to many new instances and raids in the expansion.
Pre-Patch Raid Instances[edit | edit source]
These are the new raid instances added in TWR.
- Magmaforged Kiln: A highly explosive slag factory where a once old faction of Obsidian Dragons thrived before the intensity of the heat got too intense for even them. Now, an old evil lies within the hallowed kiln. The evil's name, Occu'aken, and his many obsidian tentacles will send all a burning. Players can claim [Slagruptor, Grasp of Combustion].
- Shrapnel Hideout: A hideout, necked to the death with booby traps and skilled marksman. The hideout belongs to one of the oldest rangers known to man, who in addition is a skilled survivalist and has many sorts of abilities to encounter; Veraneye Mok'shun. Players may claim [Crax, Dispatcher of Assailants]
- Weaver's Hold: The hold for many powerful necromancers and mages. Many elemental channelers hold the place together after being bombarded with twilight barrages. The hold is led by none other than a powerful archmage, Aarus Lanorok. Players may claim [Lamenta, Sprig of Reticulation]
- Castralia: A balanced church of sacredness and divinity, located on Mael Isle. This legendary structure is home to some of the most powerful members of Fortitude, who can even be called some human demi-gods. The rogue church is owned and led by Aejisus, one of the most powerful of the Divinity Order, and former grandmaster of Balanced Fortitude. Players may claim [Aejida, Clutch of Valiancy]
- RB add any you have...
Added Raid Instances[edit | edit source]
- Ruin Fyjorn: A massive fortress built for the faction known as the Vile Partisans, and their leader, Crudor Leviathas. This gargantuan castle is located in the first zone in ?, and features 20 bosses to encounter and an interesting background. Players who manage to break through may obtain [X'rakodor, Cleaver of Life].
- Patch X-12...
- and so forth...
Pre-Patch Dungeons[edit | edit source]
These 5-10 mans were added in TWR.
- Paxon Zone: A deadly, bubbling warzone hit by a dangerous meteor which strengthened and revived, some powerful force from the depths. Players may corrupt and plunder Warlord Paxtor.
- Felberg's Terrace: The long terrace of arcane swifts, tainted by Fel energy, players must dive through and channel the energy of Felberg into a cube and seal it off.
- RB add any you have...
Added Dungeons[edit | edit source]
- Depths of Felflame: (X-11) Go deep into a pit full of Felflame, where the danger intensifies the darker the depth changes. A small dungeon fraught with danger.
- The Watcher's Reach: (X-11) Travel down the reach of a rogue Vile Partisan's path, to uncover the bloody works they have at store there.
- Fabled Construct: (X-11) Crudor Leviathas is known for his constructs, notably the ones patrolling the Fyjorn, now, a scrapped idea of his may be brought to fruition. Halt his advance on this matter.
- X-12 five mans...
- and once again so forth...
Minigames[edit | edit source]
So far, two minigames have been confirmed for the game.
- Hall of Heroes: An intense and masterful game, invented by the two makers, where players play about the past of heroes of Outhria. These heroes include many who have helped out in game, and all of the Uber set bosses, and then some. Players play through some parts in THEIR storyline, and can unlock many abilities for them afterward.
- Hall of Foes: Ever fought a quest boss you miss? Well here's your chance! Now you can fight every quest boss here encountered, in this perilous minigame!
Skill Additions[edit | edit source]
- Fortitude: Eight new prayers, five new gravestones, two new beliefs, new clothing and burials.
- Herblore: Fourteen new herbs and 22 new potions have been added to the game. A host of new rings and items are available.
- Thievery: 8 new pickpockets, 6 new stalls, 15 new chests, 3 new heists and 3 new specials.
- Crafting: Over 70 new crafting items.
- Fletchery: You can craft bows from 12 new trees, and polearms and staves from other ingredients.
- Enchantry: You can enchant 25 new formulas and construct over 40 new weapons.
- First Aid: Over 45 new first aid recipes.
- Agilitance: Over 50 new shortcuts and 10 new tricks.
- Runeforgery: You can craft 10 different runes and assemble new runic beings.
- Slayer: Learn to slay 15 different beasts.
- Farming: Grow 20 different kinds of food and more herbs in Herblore.
- Construction: 3 new rooms and new wall and floor ideals.
- Hunting: Hunt more animals and set 4 different traps, and go after the elusive Dragles and Ripcaws.
- Mining: Mine 12 new ores!
- Smithing: Smith items from 12 new metals and repair better equipment!
- Excavation: Dig from deeper nodes, and even solve mysteries to uncover some of the most mysterious evils the world has ever known...
- Inscription: More knowledge in reading! Including glyphs for new abilities.
- Fishery: Catch 30 new kinds of fish.
- Cooking: Tons of new cooking recipes!
- Engineering: Over 200 new Engineering items!
- Tindering: Set ablaze to 12 new trees and cremate new undead beings.
- Woodcutting: 12 new trees to cut down!
Added Content[edit | edit source]
These were confirmed by the two LL members.
- Raising skill level to 110 from 100.
- Level cap now 110. New abilities with each class are now in check, as well as an addition of more talent points and talents to each class.
- Raids in X-11 and on will be Level 95 to enter (Majestic or none) or greater (this does not mean the bosses are harder than previous ones, for example, X-2 were stronger than X-3)
- X-11 will be released two to three weeks after Patch 2.0
- Grimmok and OMNI are the main antagonists, there may be a third.
- To reach 110 from 109 in a skill, Shadius said it will take 35,000,000 EXP. (Correction, 40m XP)
- The war will not be exactly the remake of The Maelstrom War, but progressing through the quests will make it more real.
- Pre-orders will receive an exclusive pet on release while other players get it at X-15 for playing.
- Adding R.B.'s Module is in debate...
- As from Shadius: "Yes! The box art will be... green."
- X-11 will include the start of a questline for one of the majestic items, and another complete one for another.
- New item rarity: Fabled. It will be the color brown. Fabled equipment will be "stat-wise" epic, legendary, or godly in stats. Some fabled items will have better stats than godly. Fabled items are available after quests, killing rare mobs, and can be treated much like artifacts. For example, an item in TWR called [Rushikk's Warsword] can be found from another quest called [Rushikk's Heirloom Warsword].
- Tons of new quests.
- Quests for fabled armor and weaponry!
- Another new rarity,Heirloom, which are items descended.
- Shadius and R.B.'s "epic" idea. It was delayed from X-10 to TWR.
- New "hero" sets: Sets named after a famous warrior. They will be for certain classes each and are Fabled in rarity. Yes, they degrade.
Patches[edit | edit source]
The pre-patch (or beta) was released on April 19th, 2012.* Patch X-11: Dawn of War is due for release in May or so.
Reception[edit | edit source]
The game was heavily praised upon release, mainly due to the new area and the several new raid encounters, and rich amounts of lore. As TrollGamer reviewed; "The game makes you feel as if a war is going on, almost every zone has some kind of inner conflict (with the exception of Sancturia) and deep down there is always something pulling the strings". The lore was heavily sought after, with both relations to the current war and the idea of compromising reality to go back in time. It was also interestingly loved that this event would "reset the past few events".
The final part, the raid encounters, was heavily loved and enjoyed, especially on the joint patches featuring the Rise of the Godforged and Death'kul. The former being known as a "race against time to end the war that started it all" and Death'kul being a "shadow of what it is, absolute horror". Both the raids had incredible difficulty, with the Rise having perfect direction, and Death'kul testing player's bravery. Despite there being no time limit, FailPlox critiqued that Rise really "wanted you to finish it, it's like moments and moments pass and you're closer to saving the lands". As for Death'kul, they stated that "the instance really tests your bravery, and shows you just what we can expect from the two makers, and that it has to be one of the most testing instances ever released." Some players commented on the forums that they couldn't finish Death'kul due to paranoia, and that they had to jump from the computer at some moments, and that the "maze" segment was one of the most interesting complexities in a game, and it's denizens very frightening.
The game was also praised for it's new characters such as the Leaders of the War, Deathlius Loss'end and Salvator Leonus, Sera, and the direction Tylious Dawnbane goes, with players commenting they wish to see more "duo" action with Deathlius and Tylious. At the FMMO Awards, Esquire was voted the best raid boss ever seen, commenting how the two made "inconceivable" efforts to make him extremely difficulty and hard, saying he was far above Majestic-Boss level in terms of brutality.
Gallery[edit | edit source]
Sequel[edit | edit source]
There will be a sequel to the game; when it comes out it is unknown.
- "Of course there will be a sequel. We just want to wrap up TWR in good fashion. Questions will be answered and the next chapter will be revealed at LegendsCon III."