IconSmall_RaidSkull.png IconSmall_RaidCross.png Vryllon Citadel


Vryllcrown, Destiny


Proxy, Xansha, Neverend, Synstrad

End boss

Shardlord (Tactics)



Advised Level


Player Limit

25 (Adventurer), 10-25 (Standard, Master, Hardcore), 20 (Rising)


Vryllon Citadel attunement


1 week



Vryllon Citadel is an "epic raid" introduced in A Legend's Legacy: Risen Sun, and serves as the pinnacle and final instance of Patch X-40: Endgame. Unlike most raids, the idea of an "epic raid" is to have a "larger, single-player story" within the instance, making it much more larger, expansive, and to a degree, difficult than most conventional raids. In order to access the instance, an attunement chain consisting of the quests within Vryllcrown (the Shardlord's kingdom within Destiny) and opening the four central vaults is required, as they all bear sigils that allows entryway into the gates. The instance itself serves as the final battle of the expansion, culminating in the battle of Deathlius Loss'end versus the Shardlord, uncovering his true identity, and with consequences and ideas that the battle bears weight that could change the course of the universe and the worlds beyond itself with the result, most notably with who is attempting to make his return...

The final staging ground and the throne of the Shardlord, the Vryllon Citadel houses the central headquarters of the Shard of the Sun that was constructed after the events of the Great Turnback within the realm of Destiny. Within the halls, the most resolute and devoted followers of the Shardlord himself lie, known as the Vryllon, and defended by the seemingly infinite force known as the Infinite Army of the Sun. At long last, the Blades of Inxis, with a newly resurrected Deathlius Loss'end seemingly baring the mantle of the Inxisjin after the events of the Infinity Halo, prepare their assault and march into what could be their last stand for the universe.

The instance features ??? bosses and a multitude of secrets that detail the game's story and finalizes the expansion's progress. After completing the ascent up Mt. Verum and uncovering Destiny, adventurers may teleport here afterwards to the realm itself, making their way to the citadel. As an epic raid, the story is much larger and there are more, lengthy, vigorous encounters and events that occur within the instance, culminating as an expression of artistry and development of the expansion itself. Players may begin their quest to obtain the highly powerful weapons known as the Wrath of the Vryllcrown, useful for the boss battles and elites, especially on higher difficulties. Dependent on the difficulty, players may enter based on item level and or requirements from quests and achievements. In particular, the Rising difficulty for the raid is notably harder than other raids, acting as battles that "separate the majestic from the completionists". After completing the instance once, per difficulty, players may fast-travel between the bosses to avoid the roleplay and "campaign-style" of the raid if they so desire.

Shadius has deemed that Vryllon Citadel is the hardest raid he had ever designed, and that the Rising-level bosses are "unforgiving, but not unbeatable", wanting the most challenging experience to truly have the most rewarding sense of fulfillment if bested.


To enter the raid, different requirements are needed:

Adventurer difficulty can be queued after reaching a certain item level. To get into the three main difficulties, players must complete the intro questline to the raid. To unlock the Rising difficulty, players must obtain all of the non-Rising achievements, which includes achievements related to the overall raid, boss mechanics, and even surviving a fight flawlessly.


After the Shardlord was risen, during 160 XD, the present, just after the Maelstrom War, he noticed that the crown leader of the Old Ones, Majestus was in Outhria. The Shardlord engaged him in combat, earning his ire. During this battle, he proclaimed use of the Aegis of Absolution, which prevented the Old Ones from entering Outhria. Majestus was accompanied by Zarox and Cruarch, two of his sons, masters of curses and manipulation. The Aegis banished their essence, but Majestus used his weapon, another artifact called the God Lock to banish the Shardlord to the Destiny realm. Despite this, Majestus had some of the Aegis energy on him, and was forced to take a great sleep, before he disappeared. During the reborn war on Grimbane, the Shardlord used his intellect, combined with his mastery of the Paradox Equation, to create a fortress where he could rule and be his one self. With his ever expanding ability, he looked down on Outhria, and saw his followers take up and manifest his will into a reality. From here on, the Shardlord (as the mantle he took for himself) created his will manifest - the Shard of the Sun, using the rich supply of sol energy within Destiny to create the gigantic fortress known as the Vryllon Citadel, as well as the Infinite Army of the Sun, and various other constructs. At some point, the Shardlord through dimensional bleeding acquired the Source, a God artifact with sol energy so sentient it picks its master.






The Vryllon Citadel features sixteen bosses across seven wings. The last three wings feature a single boss, based on the difficulty of their encounters as well as the elite enemies that are encountered before their battle.

Vaults of Comprehension

The adventurers begin at Inxis' Reach, featuring a repair work and several NPCs of the Blades of Inxis as they mount their assault on the citadel's forces.

Vryllon Core

The core of the citadel houses an experimental and highly intelligent network of apparatuses that connect to several devices, constructs, and creations within the fortress. At the same time, whispers leak throughout the halls of the grounds, manipulating the most feeble minds, but also unnerving the most resolute at times. After falling through the citadel to what seemed apparent doom, the adventurers must steel themselves for what lies down in the core, as evil forces on the outside begin their assault on the Shardlord's domain.

Index of Imagination

The Index of Imagination, connected to the floating vessel platform of the citadel, serves as the housing unit and facility for several of the Shard of the Sun's creations, such as the Soliaths that stalked Luxor Reach, and the Infinitron dealt with earlier. Notably, it serves as the scientific headquarters for research and development for Verona Nova, one of two remaining members of the Seven Sols. Adventurers with the assistance of Golden Oculus' master, Andro Mikael look to destabilize the core of the citadel with that of the index, hoping to turn the tide with the solium cruisers the Shardlord launched from Vryllcrown itself.

Reality Compromised

With the core of the citadel in fragments, the Blades of Inxis secure an ascent to the upper foundations of the complex, only to bare witness to the safeguards in place at the Shardlord's disposal, as he prepares for dangerous contingencies meant to be established when malevolence takes a turn. The war outside continues to rage, and evil is furthering its way into the realms of comprehensive reality. Time is of the essence before malice begins to feast on innocence.

Rise of Fear

Ire, pain, suffering. The penultimate rise of the Vryllon Citadel trembles with memories of suspicion, doubt, and dread. Taking in the full comprehension of the Shard's vision, Shadrien, the last of the Seven Sols, takes this rise as his domain and battleground where he began to witness the Shardlord's plans unfold after it being years in the making. Here, he awaits a battle that will truly test his capabilities to see once and for all what stands against them.

Endmaker's Finality

After the defeat of the right-hand of the Sun, a monumental task must be fulfilled in order to safeguard the security of the Blades of the Inxis, the adventurers themselves, and the safety of the planet, Destiny, let alone the Almighty Expanse. Even after suffering months of tumultuous pain and torment, displacing the evil within with the Bell of Veros, and being defeated by the Shardlord during the Battle for the Rain, Vlaadtu's dying act still revels on in the heart of Deathlius Loss'end. Being gifted with a secret of primordial age, the adventurers must turn their blades on the one man who had guided them to destroy the apocalypse given form within to save whatever is left of Deathlius' soul.

  • Uber_Boss_Helmet.PNG Deathlius Loss'end <The Endmaker>: After Shadrien's defeat, Deathlius was gifted with another age-old secret, cleansing the evil within his soul, at the cost of it forever until his final breath, removing his only tether to the Paradox Equation. The final obstacle before the battle for the universe, Deathlius has been dying for this moment - to get the vengeance that long eluded him, but to turn his blade on his allies he called friends is something he never imagined. Like most realities he has come to witness, it is one he knows to accept, and is willing to do whatever it takes, even if it means his end.

Destiny's End

A showdown that has spanned years in creation, bearing weight, significance, and consequence that will change the course of history and the universe forever. While the evil one stirs within the bleeding outcries of the realm of Destiny, brothers, bound by fate, settle their finalities together to determine what lies in store for the next chapter of the universe. The two bearing the mantles of the Inxisjin and the Vryllux, as fate would always say. Reality, truth, and discovery lie at the precipice at the citadel, and nothing could have stopped the inevitability of this broad circumstance spun by the intricacies of the Paradox Equation. Unity by a created will, or unity by force. The world is watching.

Resources and Loot

For the index of loot within the citadel, see Vryllon Citadel Loot.

Players may gather [Echo of Outhesta] from the instance to forge Uber Sets. Using the gems in significant amounts within the citadel makes the [Vryllon Visage of Unity] uber set.

Wrath of Vryllcrown

Quest progression within the instance lands players a [Vryllcrown Vessel] which they can materialize as a legendary Vryllcrown weapon. This weapon can then be upgraded to a godly, then a uber rarity, and lastly, a majestic rarity. All of the resources can be found within the instance as well as questing and defeating powerful enemies within Vryllcrown of Destiny.


  • Vryllon Citadel is regarded as the most difficult raid ever designed, and that bosses on Rising difficulty are both unforgiving, but not unbeatable, almost being different fights entirely.
  • Defeating bosses on Rising give Rising-level gear, with a chance at special Vryllon gear which is equivalent to Fabled gear in item level, but not as strong bonus-wise.
  • The Wrath of Vryllcrown weapons are meant to help adventurers and guilds within the raids, especially on higher difficulties. Having higher-tiered weapons makes the battles significantly easier.
  • Shadius estimated a full 20-man Rising guild with majestic-level Vryllcrown weapons has a 20% chance to defeat the Shardlord. He has also stated he will not nerf any of the bosses, as they have been beaten with Rising-only gear, despite it being numerous, numerous attempts.
  • Vryllon Citadel is said to be a template for majestic-tier raids during endgames of expansions.


  • Vryllon Citadel
  • Master: Vryllon Citadel
  • Hardened: Vryllon Citadel
  • Rising: Vryllon Citadel


  • The raid was known as Vryllon ThroneVryllon Sanctum, and Castle Vryllon during development.
  • This is the first raid where every boss has a Rising-specific phase.
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